Monday, 30 September 2013

starlinator galaxy life

Starlinator
Damage: 1500
Health: 1200
Size: 20
Target: Turrets
Hit type: Ground
Fire rate: 1 bullet per 0.80 per second
Speed: 0.5
Hit type: Shot
Range: 115
My opinion: Good for a first attack because it destroys all the turrets starting only and then you can attack with marines if wanted.
 
 
Heavy unit. Specialized in taking down turrets 

kamikaze galaxy life

Kamikaze

Damage: 4000 per hit
Health: 600
Size: 30
Target: Walls
Hit type: Ground
Speed: 0.9
Hit type: Area
Range: 45
Training time: 5 minutes
My opinion: Not good to attack, first of all it takes so late to be trained and it will first attack walls and then others.
 
Ideal for taking down walls. Explodes when it gets close to its target

Friday, 27 September 2013

Bazooka galaxy life

Bazooka

Damage: 400 damage per shot
Health: 160
Size: 20
Target: Anything that comes in their way
Hit type: All units
Fire rate: 1 missile/0.50 seconds
Speed: 0.5
Hit type: Blast
Range: 160
Training time: 45 seconds
 
Fires slowly but deals serious damage defensive backup is recommended 

Flamethrower galaxy life

Flamethrower

Damage: 90 damage per second
Health: 280
Size: 10
Target: Defenses
Hit type: Ground
Fire rate: 1 bullet per 1.42 seconds
Speed: 0.5
Hit type: Throw
Range: 90
Training time: 18 seconds
 
Short range heavy unit. Specialized against defense turrets

Looter galaxy life

 Looter

Damage: 110 per second
Size: 15
Health: 180
Target: Resources
Hit type: Suck
Fire rate: 1/second
Speed: 0.5
Loot type: Ground
Range: 90
Training time: 6 seconds
 
Looting masters who target resources. Bodyguards are recommended

marine galaxy life

Marine

Damage per second: 60 Damage per second
Health: 150
Target: Anything that comes in their way
Hit type: ground
Size: 10
Fire rate: 1 bullet per second
Speed: 0.5
Hit type: Shot
Range: 120
 
Standard infantry, stronger when deployed in high number.